Problem: Speller

Be sure to read this specification in its entirety before starting so you know what to do and how to do it!

tl;dr

Implement a program that spell-checks a file, a la the below, using a hash table.

$ ./speller texts/lalaland.txt
MISSPELLED WORDS

[...]
AHHHHHHHHHHHHHHHHHHHHHHHHHHHT
[...]
Shangri
[...]
fianc
[...]
Sebastian's
[...]

WORDS MISSPELLED:
WORDS IN DICTIONARY:
WORDS IN TEXT:
TIME IN load:
TIME IN check:
TIME IN size:
TIME IN unload:
TIME IN TOTAL:

Academic Honesty

This course’s philosophy on academic honesty is best stated as "be reasonable." The course recognizes that interactions with classmates and others can facilitate mastery of the course’s material. However, there remains a line between enlisting the help of another and submitting the work of another. This policy characterizes both sides of that line.

The essence of all work that you submit to this course must be your own. Collaboration on problems is not permitted (unless explicitly stated otherwise) except to the extent that you may ask classmates and others for help so long as that help does not reduce to another doing your work for you. Generally speaking, when asking for help, you may show your code or writing to others, but you may not view theirs, so long as you and they respect this policy’s other constraints. Collaboration on quizzes and tests is not permitted at all. Collaboration on the final project is permitted to the extent prescribed by its specification.

Below are rules of thumb that (inexhaustively) characterize acts that the course considers reasonable and not reasonable. If in doubt as to whether some act is reasonable, do not commit it until you solicit and receive approval in writing from your instructor. If a violation of this policy is suspected and confirmed, your instructor reserves the right to impose local sanctions on top of any disciplinary outcome that may include an unsatisfactory or failing grade for work submitted or for the course itself.

Reasonable

  • Communicating with classmates about problems in English (or some other spoken language).

  • Discussing the course’s material with others in order to understand it better.

  • Helping a classmate identify a bug in his or her code, such as by viewing, compiling, or running his or her code, even on your own computer.

  • Incorporating snippets of code that you find online or elsewhere into your own code, provided that those snippets are not themselves solutions to assigned problems and that you cite the snippets' origins.

  • Reviewing past years' quizzes, tests, and solutions thereto.

  • Sending or showing code that you’ve written to someone, possibly a classmate, so that he or she might help you identify and fix a bug.

  • Sharing snippets of your own solutions to problems online so that others might help you identify and fix a bug or other issue.

  • Turning to the web or elsewhere for instruction beyond the course’s own, for references, and for solutions to technical difficulties, but not for outright solutions to problems or your own final project.

  • Whiteboarding solutions to problems with others using diagrams or pseudocode but not actual code.

  • Working with (and even paying) a tutor to help you with the course, provided the tutor does not do your work for you.

Not Reasonable

  • Accessing a solution to some problem prior to (re-)submitting your own.

  • Asking a classmate to see his or her solution to a problem before (re-)submitting your own.

  • Decompiling, deobfuscating, or disassembling the staff’s solutions to problems.

  • Failing to cite (as with comments) the origins of code, writing, or techniques that you discover outside of the course’s own lessons and integrate into your own work, even while respecting this policy’s other constraints.

  • Giving or showing to a classmate a solution to a problem when it is he or she, and not you, who is struggling to solve it.

  • Looking at another individual’s work during a quiz or test.

  • Paying or offering to pay an individual for work that you may submit as (part of) your own.

  • Providing or making available solutions to problems to individuals who might take this course in the future.

  • Searching for, soliciting, or viewing a quiz’s questions or answers prior to taking the quiz.

  • Searching for or soliciting outright solutions to problems online or elsewhere.

  • Splitting a problem’s workload with another individual and combining your work (unless explicitly authorized by the problem itself).

  • Submitting (after possibly modifying) the work of another individual beyond allowed snippets.

  • Submitting the same or similar work to this course that you have submitted or will submit to another.

  • Using resources during a quiz beyond those explicitly allowed in the quiz’s instructions.

  • Viewing another’s solution to a problem and basing your own solution on it.

Distribution

Downloading

Log into CS50 IDE and then, in a terminal window, execute each of the below.

  1. Execute cd to ensure that you’re in ~/ (i.e., your home directory, aka ~).

  2. Execute mkdir chapter4 to make (i.e., create) a directory called chapter4 in your home directory.

  3. Execute cd chapter4 to change into (i.e., open) that directory.

  4. Execute wget http://cdn.cs50.net/ap/2019/problems/speller/hashtable/speller.zip to download a (compressed) ZIP file with this problem’s distribution.

  5. Execute unzip speller.zip to uncompress that file.

  6. Execute rm speller.zip followed by yes or y to delete that ZIP file.

  7. Execute ls. You should see a directory called speller, which was inside of that ZIP file.

  8. Execute cd speller to change into that directory.

  9. Execute ls. You should see a directory called hashtable.

  10. Execute cd hashtable to change into that directory.

  11. Execute ls. You should see this problem’s distribution code:

dictionaries/  dictionary.c  dictionary.h  keys/  Makefile  speller.c  texts/

Understanding

Theoretically, on input of size n, an algorithm with a running time of n is "asymptotically equivalent," in terms of O, to an algorithm with a running time of 2n. Indeed, when describing the running time of an algorithm, we typically focus on the dominant (i.e., most impactful) term (i.e., n in this case, since n could be much larger than 2). In the real world, though, the fact of the matter is that 2n feels twice as slow as n.

The challenge ahead of you is to implement the fastest spell checker you can! By "fastest," though, we’re talking actual "wall-clock," not asymptotic, time.

In speller.c, we’ve put together a program that’s designed to spell-check a file after loading a dictionary of words from disk into memory. That dictionary, meanwhile, is implemented in a file called dictionary.c. (It could just be implemented in speller.c, but as programs get more complex, it’s often convenient to break them into multiple files.) The prototypes for the functions therein, meanwhile, are defined not in dictionary.c itself but in dictionary.h instead. That way, both speller.c and dictionary.c can #include the file. Unfortunately, we didn’t quite get around to implementing the loading part. Or the checking part. Both (and a bit more) we leave to you! But first, a tour.

dictionary.h

Open up dictionary.h, and you’ll see some new syntax, including a few lines that mention DICTIONARY_H. No need to worry about those, but, if curious, those lines just ensure that, even though dictionary.c and speller.c (which you’ll see in a moment) #include this file, clang will only compile it once.

Next notice how we #include a file called stdbool.h. That’s the file in which bool itself is defined. You’ve not needed it before, since the CS50 Library used to #include that for you.

Also notice our use of #define, a "preprocessor directive" that defines a "constant" called LENGTH that has a value of 45. It’s a constant in the sense that you can’t (accidentally) change it in your own code. In fact, clang will replace any mentions of LENGTH in your own code with, literally, 45. In other words, it’s not a variable, just a find-and-replace trick.

Finally, notice the prototypes for four functions: check, load, size, and unload. Notice how two of those take a pointer as an argument, per the *:

bool check(const char *word);
bool load(const char *dictionary);

Recall that char * is what we used to call string. So those two prototypes are essentially just:

bool check(const string word);
bool load(const string dictionary);

And const, meanwhile, just says that those strings, when passed in as arguments, must remain constant; you won’t be able to change them, accidentally or otherwise!

dictionary.c

Now open up dictionary.c. Notice how, atop the file, we’ve defined a struct called node that represents a node in a hash table. And we’ve declared a global array, hashtable, with enough room for N pointers to nodes, where N is initialized above that array to 26, one bucket for each letter in the (English) alphabet.

A bit below those lines have we implemented a function called hash that hashes a word, returning 0 for any word that starts with an a (or A), 1 for any word that starts with a b (or B), 25 for any word that starts with a z (or Z), and so on for every letter in between.

Below that have we written part of a function called load that will soon (thanks to you!) load a dictionary of words into the hash table. We’ve written some code that initializes all of the buckets (i.e., pointers) in hashtable to NULL. And we’ve written some code that opens dictionary, which is the file name of a dictionary to load. And we’ve also written some code that iterates over that dictionary and reads the words therein, one at a time, into a buffer (i.e., string) called word. But we stop short of inserting those words into hashtable. Thereafter, we do close the file, though, and then return true to indicate (we hope!) success.

As for check, size, and unload, well, we’ve only just barely implemented those, enough for the file to compile.

speller.c

Okay, next open up speller.c and spend some time looking over the code and comments therein. You won’t need to change anything in this file, and you don’t need to understand its entirety, but do try to get a sense of its functionality nonetheless. Notice how, by way of a function called getrusage, we’ll be "benchmarking" (i.e., timing the execution of) your implementations of check, load, size, and unload. Also notice how we go about passing check, word by word, the contents of some file to be spell-checked. Ultimately, we report each misspelling in that file along with a bunch of statistics.

Notice, incidentally, that we have defined the usage of speller to be

Usage: speller [dictionary] text

where dictionary is assumed to be a file containing a list of lowercase words, one per line, and text is a file to be spell-checked. As the brackets suggest, provision of dictionary is optional; if this argument is omitted, speller will use dictionaries/large by default. In other words, running

./speller text

will be equivalent to running

./speller dictionaries/large text

where text is the file you wish to spell-check. Suffice it to say, the former is easier to type! (Of course, speller will not be able to load any dictionaries until you implement load in dictionary.c! Until then, you’ll see Could not load.)

Within the default dictionary, mind you, are 143,091 words, all of which must be loaded into memory! In fact, take a peek at that file to get a sense of its structure and size. Notice that every word in that file appears in lowercase (even, for simplicity, proper nouns and acronyms). From top to bottom, the file is sorted lexicographically, with only one word per line (each of which ends with \n). No word is longer than 45 characters, and no word appears more than once. During development, you may find it helpful to provide speller with a dictionary of your own that contains far fewer words, lest you struggle to debug an otherwise enormous structure in memory. In dictionaries/small is one such dictionary. To use it, execute

./speller dictionaries/small text

where text is the file you wish to spell-check. Don’t move on until you’re sure you understand how speller itself works!

Odds are, you didn’t spend enough time looking over speller.c. Go back one square and walk yourself through it again!

texts/

So that you can test your implementation of speller, we’ve also provided you with a whole bunch of texts, among them the script from La La Land, the text of the Affordable Care Act, three million bytes from Tolstoy, some excerpts from The Federalist Papers and Shakespeare, the entirety of the King James V Bible and the Koran, and more. So that you know what to expect, open and skim each of those files, all of which are in a directory called texts within your chapter4/speller/hashtable directory.

Now, as you should know from having read over speller.c carefully, the output of speller, if executed with, say,

./speller texts/lalaland.txt

will eventually resemble the below. For now, try executing the staff’s solution (using the default dictionary) with the below.

~cs50/2019/ap/chapter4/speller texts/lalaland.txt

Below’s some of the output you’ll see. For information’s sake, we’ve excerpted some examples of "misspellings." And lest we spoil the fun, we’ve omitted our own statistics for now.

MISSPELLED WORDS

[...]
AHHHHHHHHHHHHHHHHHHHHHHHHHHHT
[...]
Shangri
[...]
fianc
[...]
Sebastian's
[...]

WORDS MISSPELLED:
WORDS IN DICTIONARY:
WORDS IN TEXT:
TIME IN load:
TIME IN check:
TIME IN size:
TIME IN unload:
TIME IN TOTAL:

TIME IN load represents the number of seconds that speller spends executing your implementation of load. TIME IN check represents the number of seconds that speller spends, in total, executing your implementation of check. TIME IN size represents the number of seconds that speller spends executing your implementation of size. TIME IN unload represents the number of seconds that speller spends executing your implementation of unload. TIME IN TOTAL is the sum of those four measurements.

Note that these times may vary somewhat across executions of speller, depending on what else CS50 IDE is doing, even if you don’t change your code.

Incidentally, to be clear, by "misspelled" we simply mean that some word is not in the dictionary provided.

Makefile

And, lastly, recall that make automates compilation of your code so that you don’t have to execute clang manually along with a whole bunch of switches. However, as your programs grow in size, make won’t be able to infer from context anymore how to compile your code; you’ll need to start telling make how to compile your program, particularly when they involve multiple source (i.e., .c) files, as in the case of this problem. And so we’ll utilize a Makefile, a configuration file that tells make exactly what to do. Open up Makefile, and you should see four lines:

  1. The first line tells make to execute the subsequent lines whenever you yourself execute make speller (or just make).

  2. The second line tells make how to compile speller.c into machine code (i.e., speller.o).

  3. The third line tells make how to compile dictionary.c into machine code (i.e., dictionary.o).

  4. The fourth line tells make to link speller.o and dictionary.o in a file called speller.

Be sure to compile speller by executing make speller (or just make). Executing make dictionary won’t work!

Specification

Alright, the challenge now before you is to implement, in order, load, size, check, and unload as efficiently as possible using a hash table in such a way that TIME IN load, TIME IN check, TIME IN size, and TIME IN unload are all minimized. To be sure, it’s not obvious what it even means to be minimized, inasmuch as these benchmarks will certainly vary as you feed speller different values for dictionary and for text. But therein lies the challenge, if not the fun, of this problem. This problem is your chance to design. Although we invite you to minimize space, your ultimate enemy is time. But before you dive in, some specifications from us.

  • You may not alter speller.c or Makefile.

  • You may alter dictionary.c (and, in fact, must in order to complete the implementations of load, size, check, and unload), but you may not alter the declarations (i.e., prototypes) of load, size, check, or unload. You may, though, add new functions and (local or global) variables to dictionary.c.

  • You may alter dictionary.h, but you may not alter the declarations of load, size, check, or unload.

  • Your implementation of check must be case-insensitive. In other words, if foo is in dictionary, then check should return true given any capitalization thereof; none of foo, foO, fOo, fOO, fOO, Foo, FoO, FOo, and FOO should be considered misspelled.

  • Capitalization aside, your implementation of check should only return true for words actually in dictionary. Beware hard-coding common words (e.g., the), lest we pass your implementation a dictionary without those same words. Moreover, the only possessives allowed are those actually in dictionary. In other words, even if foo is in dictionary, check should return false given foo’s if foo’s is not also in dictionary.

  • You may assume that any dictionary passed to your program will be structured exactly like ours, alphabetically sorted from top to bottom with one word per line, each of which ends with \n. You may also assume that dictionary will contain at least one word, that no word will be longer than LENGTH (a constant defined in dictionary.h) characters, that no word will appear more than once, that each word will contain only lowercase alphabetical characters and possibly apostrophes, and that no word will start with an apostrophe.

  • You may assume that check will only be passed words that contain (uppercase or lowercase) alphabetical characters and possibly apostrophes.

  • Your spell checker may only take text and, optionally, dictionary as input. Although you might be inclined (particularly if among those more comfortable) to "pre-process" our default dictionary in order to derive an "ideal hash function" for it, you may not save the output of any such pre-processing to disk in order to load it back into memory on subsequent runs of your spell checker in order to gain an advantage.

  • You may alter the value of N and the implementation of hash.

  • Your spell checker must not leak any memory. Be sure to check for leaks with valgrind.

Alright, ready to go?

  1. Implement load.

  2. Implement size.

  3. Implement check.

  4. Implement unload.

Walkthroughs

In these walkthroughs, Zamyla discusses not only hash tables but tries as well.

Hints

Ultimately, be sure to free in unload any memory that you allocated in load! Recall that valgrind is your newest best friend. Know that valgrind watches for leaks while your program is actually running, so be sure to provide command-line arguments if you want valgrind to analyze speller while you use a particular dictionary and/or text, as in the below. Best to use a small text, though, else valgrind could take quite a while to run.

valgrind ./speller texts/cat.txt

If you run valgrind without specifying a text for speller, your implementations of load and unload won’t actually get called (and thus analyzed).

If unsure how to interpret the output of valgrind, do just ask help50 for help:

help50 valgrind ./speller texts/cat.txt

Testing

How to check whether your program is outting the right misspelled words? Well, you’re welcome to consult the "answer keys" that are inside of the keys directory that’s inside of your speller directory. For instance, inside of keys/lalaland.txt are all of the words that your program should think are misspelled.

You could therefore run your program on some text in one window, as with the below.

./speller texts/lalaland.txt

And you could then run the staff’s solution on the same text in another window, as with the below.

~cs50/2019/ap/chapter4/speller texts/lalaland.txt

And you could then compare the windows visually side by side. That could get tedious quickly, though. So you might instead want to "redirect" your program’s output to a file, as with the below.

./speller texts/lalaland.txt > student.txt
~cs50/2019/ap/chapter4/speller texts/lalaland.txt > staff.txt

You can then compare both files side by side in the same window with a program like diff, as with the below.

diff -y student.txt staff.txt

Alternatively, to save time, you could just compare your program’s output (assuming you redirected it to, e.g., student.txt) against one of the answer keys without running the staff’s solution, as with the below.

diff -y student.txt keys/lalaland.txt

If your program’s output matches the staff’s, diff will output two columns that should be identical except for, perhaps, the running times at the bottom. If the columns differ, though, you’ll see a > or | where they differ. For instance, if you see

MISSPELLED WORDS                                                MISSPELLED WORDS

TECHNO                                                          TECHNO
L                                                               L
                                                              > Thelonious
Prius                                                           Prius
                                                              > MIA
L                                                               L

that means your program (whose output is on the left) does not think that Thelonious or MIA is misspelled, even though the staff’s output (on the right) does, as is implied by the absence of, say, Thelonious in the lefthand column and the presence of Thelonious in the righthand column.

check50

To test your code less manually (though still not exhaustively), you may also execute the below.

check50 cs50/problems/2019/ap/speller

Note that check50 will also check for memory leaks, so be sure you’ve run valgrind as well.

Staff’s Solution

How to assess just how fast (and correct) your code is? Well, as always, feel free to play with the staff’s solution, as with the below, and compare its numbers against yours.

~cs50/2019/ap/chapter4/speller texts/lalaland.txt

How to Submit

Step 1 of 2

Ensure you have all of the files below:

  • dictionary.c

  • dictionary.h

Be sure that each of your files are in ~/chapter4/speller/hashtable, as with:

cd ~/chapter4/speller/hashtable
ls

If any file is not in ~/chapter4/speller/hashtable, move it into that directory, as via mv (or via CS50 IDE’s lefthand file browser).

Step 2 of 2

  • To submit speller, execute

cd ~/chapter4/speller/hashtable
submit50 cs50/problems/2019/ap/speller

inputting your GitHub username and GitHub password as prompted.

If you run into any trouble, email sysadmins@cs50.harvard.edu!

You may resubmit any problem as many times as you’d like.

Your submission should be graded for correctness within 2 minutes, at which point your score will appear at submit.cs50.io!

This was Speller.